Otherwise, some format conversion will be applied. If you do not specify a format, the format of the decoded audio itself will be used. If the decoder does not support this format, error() will be set to FormatError. Set the desired audio format for decoded samples to format. void QAudioDecoderControl:: setAudioFormat(const QAudioFormat & format) Returns invalid buffer if there are no decoded buffers available, or on error. QAudioBuffer QAudioDecoderControl:: read()Īttempts to read a buffer from the decoder, without blocking. Returns position (in milliseconds) of the last buffer read from the decoder or -1 if no buffers have been read. qint64 QAudioDecoderControl:: position() const Returns total duration (in milliseconds) of the audio stream or -1 if not available. qint64 QAudioDecoderControl:: duration() const Returns true if a buffer is available to be read, and false otherwise. bool QAudioDecoderControl:: bufferAvailable() const See also setAudioFormat() and formatChanged(). Returns the current audio format of the decoded stream.Īny buffers returned should have this format. QAudioFormat QAudioDecoderControl:: audioFormat() const QAudioDecoderControl:: ~QAudioDecoderControl()ĭestroys an audio decoder control. Signals that the state of a player control has changed to newState. void QAudioDecoderControl:: stateChanged( QAudioDecoder::State newState) See also sourceFilename() and sourceDevice(). Signals that the current source of the decoder has changed. void QAudioDecoderControl:: sourceChanged() Signals that the current position of the decoder has changed. void QAudioDecoderControl:: positionChanged( qint64 position) See also audioFormat() and setAudioFormat(). Signals that the current audio format of the decoder has changed to format. void QAudioDecoderControl:: formatChanged(const QAudioFormat & format) If decoding fails, error signal is emitted instead. Signals that the decoding has finished successfully. The errorString provides a more detailed explanation. void QAudioDecoderControl:: error( int error, const QString & errorString) Signals that the estimated duration of the decoded data has changed. void QAudioDecoderControl:: durationChanged( qint64 duration) Signals that a new buffer is ready for reading. void QAudioDecoderControl:: bufferReady() Signals that the bufferAvailable property has changed to available. void QAudioDecoderControl:: bufferAvailableChanged( bool available) KSCR 2.Member Function Documentation QAudioDecoderControl:: QAudioDecoderControl( QObject * parent = nullptr)Ĭonstructs a new audio decoder control with the given parent.SRH Spring and Neoprene Isolation Hanger.SFH Spring and Fiberglass Isolation Hanger.FLSS Seismic Control Restrained Spring Isolator.TITAN Modular Seismic and Wind Restraint Vibration Isolator.Website Custom Crafted by Bright Cloud Studio. By partnering with the folks who created QT Impact Sound Isolation Technology, KINETICS has ready access to a large test report database as well as a trove of information covering installation of a wide range of finished floor products over top of recycled rubber underlayments. You can have a single-source for all your project’s isolation requirements. North America’s largest manufacturer of recycled rubber products supports KINETICS’ efforts to offer our customers the broadest range of isolation products for ceilings, floors, and walls. ISOLayment QT rubber noise control underlayment features patented QT Impact Sound Isolation Technology. KINETICS offers the solution: ISOLayment QT. Yet, you want a product manufactured in the USA that has been extensively tested, meets all established indoor air quality standards, outperforms similar low-cost underlayments such as cork or foam plastic, and can help contribute LEED points for your project. It’s like this: You want a low-cost, easy-to-install floor underlayment to ensure you at least meet current building code in your multi-family high rise, dormitory, or mixed-use development. KINETICS® IsoLayment QT*Recycled Rubber Noise Control Floor Underlayments
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